![]() ![]() The gloss values are much lower in marmoset than painter and anything metal comes out darker and more saturated in marmoset, but the overall contrast and color in general is quite different as well. The second problem I am having are shading differences between Painter's viewport and Marmoset Toolbag2's viewport. It feels like some kind of conversion or compression artifacting maybe? However, if I export the textures as a PSD, they do not have these errors. Other formats have strange seams, large patches of random gloss/spec/diffuse artifacts, and generally look very wrong. The first problem I am having is that I am getting strange texture errors if I export the channels as anything but PSD. Unfortunately the work is client based and under NDA, but hopefully I can describe what is going on and see if I'm just doing something wrong with the export process or toolbag settings. ![]() I'm currently working on an asset in Painter that I am having trouble exporting into Marmoset Toolbag2 as a PBR Gloss/Spec material set.
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